Author Topic: Mario Kart 64  (Read 753 times)

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Offline Gent

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Mario Kart 64
« on: August 28, 2011, 06:58:14 pm »
Mario Kart 64

  • video
    • slow in menus (and possibly during race on some systems, may still be some texture caching issues).
    • "2" (2nd place) on the race position indicator HUD is shown as a "5" (regression since v1.5x)
    • Whomp blocks in Bowser's Castle drawn incorrectly (regression since v1.5x) the screen above the bridge on the first level (see below) uses primary framebuffer.
     
       
       
    Note: board above bridge
    default settings   
    Copy framebuffer to RDRAM
    enabled
« Last Edit: August 28, 2011, 07:01:56 pm by Gent »
System 1 Specs:

OS:Windows 7 Professional 64Bit
CPU:Intel® Core™2 Quad Processor Q8400, 2.66 GHz, 1333 MHz FSB
System RAM:8GB Ddr2 Ram
Video:ATI Radeon HD 7470 PCI-E Graphics Card 1Gb
Sound:Creative Labs SB0460 X-fi Fatality Sound Blaster

System 2 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Intel Quad Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
System RAM:16.0GB Dual-Channel DDR3 @ 664MHz (9-9-9-24)
Video Card:512MB NVIDIA GeForce 310 Graphics
Sound Card:Realtek High Definition Audio

System 3 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Essentials E1-2100 Accelerated Processor clock speed : 1.0 GHz
System RAM:Crucial 16GB  DDR3 RAM (1,333 MHz)
Video Card:AMD E1-2100 APU with AMD Radeon™ HD 8210 Graphics
Sound Card:Realtek ALC269Q-VB5-GR


Offline Gent

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Re: Mario Kart 64
« Reply #1 on: August 28, 2011, 07:01:26 pm »
Well Done J  =D>

  • Whomp blocks in Bowser's Castle drawn incorrectly (regression since v1.5x)
  • the screen above the bridge on the first level (see below) uses primary framebuffer.
Are now fixed and looking great.
« Last Edit: August 28, 2011, 08:44:14 pm by Gent »
System 1 Specs:

OS:Windows 7 Professional 64Bit
CPU:Intel® Core™2 Quad Processor Q8400, 2.66 GHz, 1333 MHz FSB
System RAM:8GB Ddr2 Ram
Video:ATI Radeon HD 7470 PCI-E Graphics Card 1Gb
Sound:Creative Labs SB0460 X-fi Fatality Sound Blaster

System 2 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Intel Quad Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
System RAM:16.0GB Dual-Channel DDR3 @ 664MHz (9-9-9-24)
Video Card:512MB NVIDIA GeForce 310 Graphics
Sound Card:Realtek High Definition Audio

System 3 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Essentials E1-2100 Accelerated Processor clock speed : 1.0 GHz
System RAM:Crucial 16GB  DDR3 RAM (1,333 MHz)
Video Card:AMD E1-2100 APU with AMD Radeon™ HD 8210 Graphics
Sound Card:Realtek ALC269Q-VB5-GR


Offline Clements

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Re: Mario Kart 64
« Reply #2 on: October 22, 2011, 02:56:36 pm »
An unmentioned issue is the missing dissolve effect that occurs after you get picked up by Lakitu and just before the screen transition where you are placed back on the track. Its not easy to notice, but its emulated correctly by Glide64.
This dissolve effect looks exactly like the effect used in Super Mario 64 for the invisible cap and warp.