PJ64 SP Dev

W.I.P Dev => Plugins => Project 64 1.6.1 Dev => Jabo's Direct3D8 1.6.1 => Topic started by: Gent on August 23, 2011, 08:43:04 pm

Title: Jabo's Direct3D8 1.6.1
Post by: Gent on August 23, 2011, 08:43:04 pm
Here is the latest Jabo's Direct3D8 1.6.1 we are testing with

what's new

bugfix: fixed a problem where the plugin could crash if it ran out of video memory

bugfix: fixed microcodes for blast corps, body harvest, ODT, and asteroids

1080: fixed europe region effects

40winks: fixed strange texturing issue

bangoi: sprite edges should look correct

banjotooie: fixed puzzle rendering and other regions

cruisin usa: brake lights work

dragonsword: menu text drawing and scaling fixed

drmario: fixed background in versus mode

fzero: fixed potential triangle overflow issue

goldeneye: enabled fixed calculations of sky triangles

legoracer: fixed players going out of sight

mkart: fixed whomps in bowser castle

mkart: racetrack frame buffer support

oot: end of game subscreen issues

paperboy: fixed map drawing in game

perfect dark: pdark alien goggle level

tarzan: health bar
tarzan: butterly drawn correctly

vigilante8: fixed some textures

zeldamm: fixed day transition borders

zeldamm: great fairy visible in snowhead temple with lens of truth
Title: Re: Jabo's Direct3D8 1.6.1
Post by: Jabo on September 11, 2011, 12:21:25 am
well it looks like my time on the dev side of things is coming to an end, I just want to take a minute to thank you all for helping me get the 1.6.1 plugins to where they are today. I know it's been a bit of a roller coaster, but looking at where this has ended up, it's nothing but spectacular - definitely a throwback to old times if you ask me.

attached at the bottom here you will find the final update package that my intention is to release, if you have a second please give it a quick test. the only prerequisite is that you have a clean project64 1.6 installed and it should update all my plugins.

best wishes to you all!  :-h