Author Topic: Mario Kart 64  (Read 866 times)

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Offline RadeonUser

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Mario Kart 64
« on: January 07, 2012, 06:39:33 pm »
Need to investigate why Mario Kart 64 (U) has a sped up two player mode (or three and four player) on the map D.K.'s Jungle Parkway.
The (E) 1.0 version appears to have some problems as well, it crashed on a few occasions.

Offline Gent

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Re: Mario Kart 64
« Reply #1 on: January 07, 2012, 06:47:30 pm »
We also Tried the following Games that went badly out of sync as soon as you start:


Golden Eye
Perfect Dark
Turok - Rage Wars
System 1 Specs:

OS:Windows 7 Professional 64Bit
CPU:Intel® Core™2 Quad Processor Q8400, 2.66 GHz, 1333 MHz FSB
System RAM:8GB Ddr2 Ram
Video:ATI Radeon HD 7470 PCI-E Graphics Card 1Gb
Sound:Creative Labs SB0460 X-fi Fatality Sound Blaster

System 2 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Intel Quad Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
System RAM:16.0GB Dual-Channel DDR3 @ 664MHz (9-9-9-24)
Video Card:512MB NVIDIA GeForce 310 Graphics
Sound Card:Realtek High Definition Audio

System 3 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Essentials E1-2100 Accelerated Processor clock speed : 1.0 GHz
System RAM:Crucial 16GB  DDR3 RAM (1,333 MHz)
Video Card:AMD E1-2100 APU with AMD Radeon™ HD 8210 Graphics
Sound Card:Realtek ALC269Q-VB5-GR


Offline RadeonUser

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Re: Mario Kart 64
« Reply #2 on: January 10, 2012, 08:15:26 pm »
It turns out D.K.'s Jungle Parkway and Moo Moo Farm are faster based on the number of players.
It was done that way to compensate for the N64's sluggishness on these 2 race tracks.
PJ64 however runs the game at a full 30 or 25 fps depending on region so we're left with extremely fast game play.

Gent is looking into the possibility of using a permanent cheat to better mimic the N64's speed on these 2 race tracks.