Author Topic: initializing EEPROM  (Read 600 times)

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Offline nekokabu

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initializing EEPROM
« on: August 10, 2011, 08:34:22 AM »
Project64 and other N64 emu are initializing EEPROM save by Zero.
but Heiwa Pachinko World 64 (J) has problem by initializing by ZERO.
no problem by initializing by 0xFF.


Code: [Select]
[3E70E866-4438BAE8-C:4A]
Good Name=Heiwa Pachinko World 64 (J)
Internal Name=HEIWA パチンコ ワールド64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Unsupported
Plugin Note=[video] unsupported
Delay SI=No
SP Hack=No
Core Note=
« Last Edit: August 10, 2011, 08:37:02 AM by nekokabu »

Offline RadeonUser

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Re: initializing EEPROM
« Reply #1 on: August 11, 2011, 03:05:27 AM »
That's rather odd, I wouldn't have thought this would be an issue.

The attached build has the internal eeprom set to 0xFF by default.
Please test this out and see if that is enough.
If there are still problems I will write to the file with 0xFF.

This build also removes the unknown country error on Brazil games and fixes sorting by country on the rom browser.
I did some more work on the user interface but it was mostly to tidy up some code.

Offline nekokabu

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Re: initializing EEPROM
« Reply #2 on: August 11, 2011, 11:04:04 AM »
That's rather odd, I wouldn't have thought this would be an issue.

The attached build has the internal eeprom set to 0xFF by default.
Please test this out and see if that is enough.
If there are still problems I will write to the file with 0xFF.

This build also removes the unknown country error on Brazil games and fixes sorting by country on the rom browser.
I did some more work on the user interface but it was mostly to tidy up some code.


Hello:)
Thanks, loading save screen has been fixed.


but after playing pachinko, change a menu, its black screen.
I don't know what the cause is EEPROM fix or 1.6.1:(

Offline RadeonUser

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Re: initializing EEPROM
« Reply #3 on: August 11, 2011, 03:31:52 PM »
This game actually crashes a lot for me but I had blamed it on the graphics plugin.
The stablest ones I found were Jabo's once the microcode errors were ignored and z64gl with the z64 rsp plugin.
Glide64 Napalm does handle the game quite well but it throws an exception about it being turned off at the problem you mention.

Is this game stabler on PJ64 1.6?

Offline nekokabu

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Re: initializing EEPROM
« Reply #4 on: August 12, 2011, 04:16:47 PM »



After your reply I was challenged several times.


When I was writing the first, not hang in version 1.6, would hang in 1.6.1.
But I trying now, hang on any version... sorry