Author Topic: Project64 1.6.1 Rom Database File  (Read 2772 times)

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Offline Gent

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Project64 1.6.1 Rom Database File
« on: August 06, 2011, 09:45:28 PM »
Here is the latest version of the Project64.rdb i am working on.

Here i will update the file as i make changes.

Please let me know of any issues you notice that are not in or are in that should not be?

Thanks

« Last Edit: August 13, 2017, 07:42:38 PM by Gent »

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #1 on: August 21, 2011, 04:57:59 PM »
i have updated the RDB with some changes as well as a newer section:
New Use 3rd party video Setting this i hope with the newer settings in the Project64 - PJgameFAQ.chm will assist Users further in using Project64 for the best. 
« Last Edit: August 21, 2011, 05:02:40 PM by Gent »

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #2 on: August 27, 2011, 01:41:12 PM »
i have updated the RDB with some changes as well as a newer section:
New Broke in D3D8 1.6.1 Setting

you can grab it above in the 1st post

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #3 on: August 29, 2011, 05:19:39 PM »
I have updated the RDB to reflect the changes J has made last night

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #4 on: September 05, 2011, 11:46:33 PM »
more updates to what J fixed earlier

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #5 on: September 12, 2011, 01:20:01 AM »
File Updated:
 
 Ok i have pretty much gone as far as i can go with this now.
 
 So i really need all your help testing this and posting any issues to be amended here.
 
 Thanks Guys

Offline nekokabu

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Re: Project64 1.6.1 Rom Database File
« Reply #6 on: September 25, 2011, 12:53:03 PM »

Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! (J) Compatibleon 1.6.1 now.
please change RDB setting.


Removed Plugin Note. changed Status to Compatible.

Code: [Select]
[D137A2CA-62B65053-C:4A]
Good Name=Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! (J)
Internal Name=BassFishingNo.1
RDRAM Size=4
Counter Factor=1
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Change Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Delay SI=No
Audio Signal=No
SP Hack=No
Core Note=
Plugin Note=

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #7 on: September 25, 2011, 07:36:51 PM »
updated and uploaded

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #8 on: October 15, 2011, 10:51:33 AM »

File Updated for new Emulate AI Function

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #9 on: October 18, 2011, 02:43:11 AM »
File updated for Iggy-kun no Bura Bura Poyon / Iggy's Reckin' Balls Compatible

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #10 on: October 22, 2011, 12:14:48 AM »
File Updated with changes by nekokabu, Thanks Nekko :)



Hoshi no Kirby 64 / Kirby 64 - The Crystal Shards


Code: [Select]
[C1D702BD-6D416547-C:4A]
Good Name=Hoshi no Kirby 64 (J) (V1.0)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No


Code: [Select]
[CA1BB86F-41CCA5C5-C:4A]
Good Name=Hoshi no Kirby 64 (J) (V1.1)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No


Code: [Select]
[0C581C7A-3D6E20E4-C:4A]
Good Name=Hoshi no Kirby 64 (J) (V1.2)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No


Code: [Select]
[BCB1F89F-060752A2-C:4A]
Good Name=Hoshi no Kirby 64 (J) (V1.3)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No


Code: [Select]
[0D93BA11-683868A6-C:50]
Good Name=Kirby 64 - The Crystal Shards (E)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No


Code: [Select]
[46039FB4-0337822C-C:45]
Good Name=Kirby 64 - The Crystal Shards (U)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No


Heiwa Pachinko World 64


Code: [Select]
[3E70E866-4438BAE8-C:4A]
Good Name=Heiwa Pachinko World 64 (J)
Internal Name=HEIWA ݺ ܰ64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Use 3rd party video
Plugin Note=[video] Jabo errors (Use 3rd party plugin)
Delay SI=No
SP Hack=No
Audio Signal=No
Delay RDP=Yes
Delay RSP=No
Emulate AI=No
Core Note=


Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou!


Code: [Select]
[F774EAEE-F0D8B13E-C:4A]
Good Name=Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (J)
Internal Name=F3 ̳ײɼ2
RDRAM Size=4
Counter Factor=1
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=No
Use Large Buffer=No
Status=Use 3rd party video
Plugin Note=[video] Jabo errors (Use 3rd party plugin (See Gamefaq)
Delay SI=No
SP Hack=No
Core Note=Cannot Save, Use PJ Save Stats
Clear Frame=2
Self Texture=1
Primary Frame Buffer=0
Culling=1
Emulate Clear=0
Audio Signal=No

Offline Clements

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Re: Project64 1.6.1 Rom Database File
« Reply #11 on: October 22, 2011, 04:23:30 PM »
Brand new game (was never released on N64, akin to ODT), not detected in current RDB:
Glover 2 (U) (beta)
Seems to work with default settings.
Code: [Select]
[B7F40BCF-553556A5-C:45]
Good Name=Glover 2 (U) (beta)
Internal Name=Glover2
RDRAM Size=Default
Counter Factor=Default
Save Type=First Save Type
CPU Type=Default
Self-modifying code Method=Default
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=
« Last Edit: October 22, 2011, 04:30:35 PM by Clements »

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #12 on: October 22, 2011, 04:48:08 PM »
Cool have new cheats to make \:D/ roflmao i do love these unreleased :D


Added and about to upload and Clements this is another to add to your Rumble Supported Thread :)

Offline azimer

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Re: Project64 1.6.1 Rom Database File
« Reply #13 on: October 22, 2011, 05:29:31 PM »
Glover looks like a little marshmallow man.  How cute.   :))

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #14 on: October 22, 2011, 06:49:21 PM »
File Updated to include Glover 2 with the following settings


Thanks to Rad spotting this needed Delay RDP to allow game play as before it, it seemed to get no wherre lol


Code: [Select]
[B7F40BCF-553556A5-C:45]
Good Name=Glover 2 (U) (beta)
Internal Name=Glover2
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=Yes
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=[video] framebuffer (See GameFAQ)


Images Below are of the Framebuffer Issue Without and With Copy Frambuffer To RDRam (Obviously too slow for use)
« Last Edit: October 22, 2011, 11:33:07 PM by Gent »