Author Topic: Banjo-Kazooie / Banjo to Kazooie no Daibouken  (Read 623 times)

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Offline Gent

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Banjo-Kazooie / Banjo to Kazooie no Daibouken
« on: July 30, 2011, 01:03:01 pm »
Banjo-Kazooie / Banjo to Kazooie no Daibouken

Known Issues (what is a 'known issue'?)
  • video
    • jigsaw transition effect  uses primary framebuffer.
     
     
       
       
    the jigsaw effect
     
    on default settings
    copy framebuffer to RDRAM
     
    enabled
« Last Edit: August 01, 2011, 07:01:15 am by Gent »
System 1 Specs:

OS:Windows 7 Professional 64Bit
CPU:Intel® Core™2 Quad Processor Q8400, 2.66 GHz, 1333 MHz FSB
System RAM:8GB Ddr2 Ram
Video:ATI Radeon HD 7470 PCI-E Graphics Card 1Gb
Sound:Creative Labs SB0460 X-fi Fatality Sound Blaster

System 2 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Intel Quad Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
System RAM:16.0GB Dual-Channel DDR3 @ 664MHz (9-9-9-24)
Video Card:512MB NVIDIA GeForce 310 Graphics
Sound Card:Realtek High Definition Audio

System 3 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Essentials E1-2100 Accelerated Processor clock speed : 1.0 GHz
System RAM:Crucial 16GB  DDR3 RAM (1,333 MHz)
Video Card:AMD E1-2100 APU with AMD Radeon™ HD 8210 Graphics
Sound Card:Realtek ALC269Q-VB5-GR


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Re: Banjo-Kazooie / Banjo to Kazooie no Daibouken
« Reply #1 on: October 22, 2011, 03:08:58 pm »
Here's another issue to mention in the GameFAQ - the pause screen is unemulated, even if you enable the primary framebuffer in Jabo's (which fixes the puzzle transition as you would expect).
First is the pause menu in Jabo's plugin, and second is the effect shown in Glide64.