Author Topic: Project64 - Project64.chm  (Read 668 times)

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Offline Gent

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Project64 - Project64.chm
« on: October 30, 2011, 02:35:25 AM »


I have given the User Manual a really big over haul but i am still open to any suggestions.


Here is the latest version of the Project64.chm i am working on.

Here i will update the file as i make changes.

Please let me know of any issues you notice that are not in or are in that should not be?

Thanks

Update: There may be a issue when downloading this and opening it up on your comp maybe win7 related? but all pages seem blank? here is what to do if that happens to you:

Method 1
  •   Double-click the .chm file.
  • In the Open File-Security Warning dialog box, click to clear the Always ask before opening this file check box.
  • Click Open.
Method 2
  • Right-click the CHM file, and then click Properties.
  • Click Unblock.
  • Double-click the .chm file to open the file.
« Last Edit: August 25, 2017, 06:40:14 PM by Gent »

Offline Gent

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Re: Project64 - Project64.chm
« Reply #1 on: August 18, 2017, 06:48:35 PM »
The Source and final file was lost due to a server mishap and none of us had a backup copy anywhere.
So please bear with me whilst i start all over again ~X( 8-|
 ;;) loving it

Offline Gent

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Re: Project64 - Project64.chm
« Reply #2 on: August 25, 2017, 06:49:38 PM »
Its been hard as hell and longer than i would care to admit but....... here it is, i would say 95% back to its original glory plus some added extras. If i have forgotten anything or you feel something else is needed, please post it here. Thank you.

Offline Admin

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Azimer's Legacy Audio v0.70.10
« Reply #3 on: December 29, 2017, 02:53:05 PM »
This needs to be updated in the manual as default and in full detail.
What we need is some input from Azi here as to best describe each Tab/Function/Options.
At the moment we still have for the old default:


Audio Plugin Configuration

This page covers configuration of the default Project64 audio plugin - Jabo's DirectSound v1.5. For information on other plugins please consult the relevant authors' documentation.
 
  • "Volume"
  • "Audio Logging"
  • "Sync game to Audio"


Points
  • The audio plugin does not include an audio emulator! It must be used in conjunction with the RSP plugin. The RSP plugin must be configured with "send Audio Lists to Audio Plugin" disabled or the audio plugin will receive no audio data and hence you will hear no sound!
  • The audio plugin uses a fixed audio buffer, size chosen carefully by the author.


"Volume"
 
  • default setting: 100%
  • generally recommended setting: user preference!
This control was added in v1.5 mainly as a way to balance Project64 against other applications. It's function should be fairly obvious. You can use the Up and Down arrows and Page Up and Page Down keys and Mousewheel as shortcuts. Setting all the way down is equivalent to muting the emulator.
This setting is global (applies to all ROMs), takes effect instantly, and is saved in the registry.
 

"Audio Logging"
This control has two buttons, Start and Stop.
If you want to save all the audio produced by the emulator to your hard drive, press Start. You will be prompted for a path and filename. You can close the dialog. When you want to stop logging, go back to the dialog and press Stop. Don't forget to stop recording, or you may get a corrupt .wav file!
Notes:
 
  • You can record for as long as you have hard drive space available.
  • You cannot record particular parts of the audio (background music, sound effects etc.)
  • Note that the file written is a simple waveform (datarate similar to a CD), so it uses a large amount of hard drive space.
  • You could edit the resulting file in any standard waveform editor, compress it to MP3 format, etc., as you wish.


"Sync game to Audio"
 
  • default setting: disabled
  • generally recommended setting: disabled
If disabled, the audio plugin will output the audio stream as it is supplied. There will be some degree of "popping" or clicking" as the core speed fluctuates slightly, but the core (and hence gameplay) is not interrupted. The benefits of this - smoother gameplay - probably outweigh the drawbacks for you.
If enabled, the audio plugin will stall (momentarily stop) the emulator when audio data is being supplied faster than it can output cleanly. This will prevent some artifacts, but will have a slight to severe effect on the peformance of the whole system. There are three degrees of severity to the side effects that enabling Sync can produce, which applies depends entirely on the game:
 
  • slight (I would think noticeable to most people) loss of smoothness of the whole system* (e.g. Mario64, Zelda, most games)
  • lowering in VI/s (reduction in speed of whole system*) from the normal value (e.g. 60FPS) to a new value (e.g. 45FPS) (e.g. Ridge Racer, Mario Party 2)
  • complete stall of the whole system* (e.g. Turok2)
*"whole system" means the whole emulator, not your PC!
Notes:
 
  • If you enable "Sync game to Audio" you will not be able to use the speed limiter disable (System menu, shortcut F4) as a "fast forward".
  • "Sync game to Audio" is very useful in one particular situation: if you want a clean logged audio file (see below).
  • In v1.5 the "Sync game to Audio" setting is saved per-ROM in the registry.


 
« Last Edit: December 29, 2017, 02:57:57 PM by Admin »