Author Topic: Project64 1.6.1 Rom Database File  (Read 2415 times)

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Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #15 on: December 23, 2011, 01:21:39 AM »
File Updated to include 64DD IPL Plus a few other updatesThanks to Rad and Neko for thier hard work on getting this to load without users having to mess around.


Code: [Select]
[00000000-00000000-C:4A]
Good Name=64DD IPLROM (J)
Internal Name=64DD IPL (JPN)
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Works/No 64DD
Core Note=Does not load 64DD games
Plugin Note=
Delay RDP=No
Delay RSP=No
Emulate AI=No
Emulate AI=No                                                 


Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #16 on: December 26, 2011, 03:25:09 PM »
Updated to included latest fixes and changes to the core which enables more compatibility and also introduced some more rom settings:


Code: [Select]
//Added by Gent  to show Works but does not load 64DD images
Works/No 64DD=E68A00
Works/No 64DD.Sel=E68A00
Works but not 64DD.Seltext=FFFFFF


//Added by Gent to show that it is Broke On the Real N64
Broke On Real N64=9C0000
Broke On Real N64.Sel=9C0000
Broke On Real N64.Seltext=FFFFFF


//Added by Gent to show that it Requires the Real N64 Console to function
Real N64 Only=990000
Real N64 Only.Sel=990000
Real N64 Only.Seltext=FFFFFF

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #17 on: August 12, 2017, 11:59:38 PM »
Loads added toomany to list right now as ive had to catch-up from 2012 lol
« Last Edit: August 13, 2017, 07:43:33 PM by Gent »

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #18 on: August 13, 2017, 07:43:10 PM »
Updated: Se first post for file

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #19 on: August 18, 2017, 06:39:45 PM »
Updated Today for GoodN64 3.27 plus extra new content, See first post for link

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #20 on: August 22, 2017, 06:20:26 PM »
Just updated the RDB, adding more support for Proto's / Betas / Demos and General GoodN64 3.27
Grab it from the first post link  Date  22.08.2017.

Code: [Select]
Author=PJ64Team
Version=Project64 1.6.1
Date=22nd August 2017
Homepage=project64.emulation64.com

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #21 on: September 12, 2017, 12:09:36 AM »
Small update with more added support (Thanks Clements) - See first post for downloads link

Offline nekokabu

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Re: Project64 1.6.1 Rom Database File
« Reply #22 on: September 13, 2017, 03:42:34 PM »

Update(add ver. tag)
Code: [Select]
[2A6B1820-6ABCF466-C:45]
Good Name=San Francisco Rush - Extreme Racing (U) (V1.0)
Internal Name=S.F. RUSH
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
//Geometry Pipeline=Internal
Status=Compatible
Delay SI=No
SP Hack=No
Clear Frame=1
Resolution Width=-1
Resolution Height=-1
Audio Signal=No


[E6A95A4F-BAD2EA23-C:45]
Good Name=Aidyn Chronicles - The First Mage (U) (V1.0)
Internal Name=AIDYN_CHRONICLES
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Change Memory
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=0




[0C814EC4-58FE5CA8-C:45]
Good Name=Scooby-Doo - Classic Creep Capers (U) (V1.0)
Internal Name=SCOOBY-DOO
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Clear Frame=0
Resolution Width=480
Resolution Height=-1




[ADB9498B-DAF28F55-C:45]
Good Name=Turok - Rage Wars (U) (V1.0)
Internal Name=Turok: Rage Wars
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Delay SI=No
SP Hack=No
Clear Frame=0
Audio Signal=No
Core Note=(see GameFAQ)
Plugin Note=(audio] (See Gamefaq)


new roms
Code: [Select]
[BB0598C7-AE917C5D-C:0]
Good Name=64GB Checker V1.05
Internal Name=64GB Checker V1.05
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=


[A01B8D3B-E0FAC46F-C:0]
Good Name=Photo Viewer
Internal Name=Photo Viewer
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=
               
[5A4C57FE-AA6807C4-C:41]
Good Name=NUS-64 Aging Cassette
Internal Name=AGING ROM
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Use 3rd party video
Core Note=
Plugin Note=


[112051D2-68BEF8AC-C:45]
Good Name=Aidyn Chronicles - The First Mage (U) (V1.1)
Internal Name=AIDYN_CHRONICLES
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Change Memory
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=0
     
[816BE37F-9BCE6CAA-C:0]
Good Name=Dolphin Controller Test
Internal Name=Dolphin Controller Test
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=


[27C985A8-ED7CE5C6-C:0]
Good Name=Mega Man 64 (Prototype)
Internal Name=Mega Man 64 (Prototype)
RDRAM Size=8
Counter Factor=Default
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Issues (plugin)
Core Note=
Plugin Note=


[9C8FB2FA-9B84A09B-C:45]
Internal Name=POKEMON STADIUM
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Delay SI=No
SP Hack=No
Status=Compatible
Plugin Note=[video] (see GameFAQ)
Core Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=1
Audio Signal=No


[AC9F7DA7-A8C029D8-C:45]
Good Name=San Francisco Rush - Extreme Racing (U) (V1.1)
Internal Name=S.F. RUSH
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
//Geometry Pipeline=Internal
Status=Compatible
Delay SI=No
SP Hack=No
Clear Frame=1
Resolution Width=-1
Resolution Height=-1
Audio Signal=No


[569433AD-F7E13561-C:45]
Good Name=Scooby-Doo - Classic Creep Capers (U) (V1.1)
Internal Name=SCOOBY-DOO
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Clear Frame=0
Resolution Width=480
Resolution Height=-1


[2388984C-DA7B3CC5-C:45]
Good Name=Turok - Rage Wars (U) (V1.1)
Internal Name=Turok: Rage Wars
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Delay SI=No
SP Hack=No
Clear Frame=0
Audio Signal=No
Core Note=(see GameFAQ)
Plugin Note=(audio] (See Gamefaq)


[A04237B9-68F62C72-C:0]
Good Name=Wildwaters (Unreleased)
Internal Name=Wildwaters (Unreleased)
Status=Compatible
RDRAM Size=8


[6F46DA42-D971A312-C:45]
Good Name=Ronaldinho's Soccer 64
Internal Name=RONALDINHO SOCCER
RDRAM Size=4
Counter Factor=1
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Use 3rd party video
Plugin Note=[video] Jabo errors (Use 3rd party plugin (See Gamefaq)
Delay SI=No
SP Hack=No
Core Note=
Clear Frame=0
Resolution Width=-1
Resolution Height=-1
Audio Signal=No

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #23 on: September 13, 2017, 08:20:59 PM »
Thanks Neko, Updated

isn't  Ronaldinho's Soccer 64 a rare Brazil released Hack?

If so shouldn't that be:

Code: [Select]
[6F46DA42-D971A312-C:45]
Good Name=Ronaldinho's Soccer 64 (B) (Hack)
Internal Name=RONALDINHO SOCCER
?

Edit yep,

Nintendo 64 ROMS (V3.27)

Ronaldinho Soccer 64 (B) [p1]

So i have changed that to

Code: [Select]
[6F46DA42-D971A312-C:45]
Good Name=Ronaldinho Soccer 64 (B) [p1]
Internal Name=RONALDINHO SOCCER
« Last Edit: September 13, 2017, 09:46:41 PM by Gent »

Offline nekokabu

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Re: Project64 1.6.1 Rom Database File
« Reply #24 on: September 15, 2017, 05:42:06 PM »
Update Good Name
Code: [Select]
[094D7111-AB226B88-C:45]
Good Name=Conker's Bad Fur Day (U) (Demo)
Internal Name=CBFD ECTS
RDRAM Size=4
Counter Factor=2
Save Type=16kbit Eeprom
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Reg Cache=Yes
Use TLB=Yes
Use Large Buffer=Yes
Linking=Off
Status=Unsupported
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Clear Frame=2
Culling=1
Self Texture=0
Primary Frame Buffer=0
Emulate Clear=1
Resolution Width=-1
Resolution Height=-1
Audio Signal=No
Delay RDP=No
Delay RSP=No
Emulate AI=No



[A08D0F77-6F82E38C-C:45]
Good Name=Conker's Bad Fur Day (U) (Demo) (V_ECTS_Decrypted)
Internal Name=CBFD ECTS
RDRAM Size=4
Counter Factor=1
Save Type=16kbit Eeprom
CPU Type=Interpreter
Self-modifying code Method=Protected Memory
Reg Cache=Yes
Use TLB=Yes
Use Large Buffer=Yes
Linking=Off
Status=Interpreter only
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=Failed to load word 2 on Recomp
Clear Frame=2
Culling=1
Self Texture=0
Primary Frame Buffer=0
Emulate Clear=1
Resolution Width=-1
Resolution Height=-1
Audio Signal=No
Delay RDP=No
Delay RSP=No
Emulate AI=No


New roms
Code: [Select]


[8BC3A47A-74221294-C:45]
Good Name=Conker's Bad Fur Day (U) (Debug) (V_ECTS_Decrypted)
Internal Name=CONKER BFD DEBUG
RDRAM Size=4
Counter Factor=2
Save Type=16kbit Eeprom
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=Yes
Linking=Off
Status=Compatible
Core Note=
Plugin Note=

[9C8FB2FA-9B84A09B-C:45]
Good Name=Pokemon Stadium (U) (V1.2)
Internal Name=POKEMON STADIUM
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Change Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Delay SI=No
SP Hack=No
Status=Compatible
Plugin Note=[video] (see GameFAQ)
Core Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=0
Audio Signal=No



« Last Edit: September 15, 2017, 05:47:32 PM by nekokabu »

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #25 on: September 15, 2017, 10:03:08 PM »
Thanks Neko, Updated

Offline Gent

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Re: Project64 1.6.1 Rom Database File
« Reply #26 on: November 21, 2017, 01:02:59 PM »
RDB Date 21st November 2017

RDB has been  with more even more:

  • 64DD
  • Aleck64
  • Interpreter Only Fixes
  • Perm Cheats Fixes
  • PD support
Available from Downloads\Files