PJ64 SP Dev

W.I.P Dev => Game Section => Topic started by: nekokabu on August 16, 2017, 05:30:25 PM

Title: Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (J)
Post by: nekokabu on August 16, 2017, 05:30:25 PM
this game has many access to sram.
Many games use DMA to r/w SRAM, but this game also reads and writes SRAM without using DMA.
When without DMA, it reads/write to SRAM, ignoring 4 byte alignment address , length.

Title: Re: Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (J)
Post by: RadeonUser on August 16, 2017, 06:30:27 PM

Interesting, going to take a look at it right now.
Title: Re: Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (J)
Post by: RadeonUser on August 16, 2017, 07:51:30 PM

This will probably take me a while to figure out so I will save for later when I have more free time.
Title: Re: Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (J)
Post by: RadeonUser on December 03, 2018, 02:35:24 AM
I'll be honest, I've tried to make this work today but I just don't understand what the game wants.
I do understand the game wants to write and read directly to the SRAM address range.

I've tried to read/write directly to memory instead of the file as a test case but it's still giving the error that has a 1 and then a 2.