PJ64 SP Dev

W.I.P Dev => Project 64 1.6.1 Dev => Core => Topic started by: RadeonUser on January 07, 2012, 06:39:33 PM

Title: Mario Kart 64
Post by: RadeonUser on January 07, 2012, 06:39:33 PM
Need to investigate why Mario Kart 64 (U) has a sped up two player mode (or three and four player) on the map D.K.'s Jungle Parkway.
The (E) 1.0 version appears to have some problems as well, it crashed on a few occasions.
Title: Re: Mario Kart 64
Post by: Gent on January 07, 2012, 06:47:30 PM
We also Tried the following Games that went badly out of sync as soon as you start:


Golden Eye
Perfect Dark
Turok - Rage Wars
Title: Re: Mario Kart 64
Post by: RadeonUser on January 10, 2012, 08:15:26 PM
It turns out D.K.'s Jungle Parkway and Moo Moo Farm are faster based on the number of players.
It was done that way to compensate for the N64's sluggishness on these 2 race tracks.
PJ64 however runs the game at a full 30 or 25 fps depending on region so we're left with extremely fast game play.

Gent is looking into the possibility of using a permanent cheat to better mimic the N64's speed on these 2 race tracks.