Recent Posts

Pages: [1] 2 3 ... 10
1
Alpha/Untested / Re: June 8 2019
« Last post by MerleDan on October 02, 2019, 02:54:48 pm »
When is the best build coming up? Do you need testers?
2
Cheat Development / Re: Cheat Text Search
« Last post by RadeonUser on September 21, 2019, 08:47:36 pm »
Now butters your scones!

Should now search for text.
Still no replacing but I'm seeing odd results from the hits.
Also, ignore the fact that it's returning 0 for all values.
That will come later once I decide what to do.
3
Cheat Development / Re: Cheat Text Search
« Last post by RadeonUser on September 21, 2019, 12:40:16 pm »
This is just proof of concept, lots of work needed yet.
Please test out if the other functionality has changed any as I rewrote a lot of the back end to try to simplify things.

I need to byteswap the input for searching so that won't really work, you can test it out though.
"Agent" in TWINE would end up being gAne\0t but I've no idea how you're going to copy and paste the null terminator into it.
Best you can look up is probably gAne but even that doesn't return the full list...

Hmm I just remembered I haven't finished off the cheat sorting...
Take care not to get the cheats out of order, the numbering should be Cheat0, Cheat1, etc... no sudden jumps like Cheat0, Cheat10, Cheat2 as it will ignore the latter past Cheat0.
Just need to stop right now and take a break.
4
Cheat Development / Cheat Text Search
« Last post by Gent on September 13, 2019, 12:13:39 pm »
Ok Rad and myself have been looking at this again and it seems Nemu Text search does indeed something Hinky that is not compatible with PJ.
However.... Zilmars Newer model with group effort overhauling the Cheat search stuff i stumbled on their improvements.
By searching known values and selecting String method it can now search for text rather accurately with incorporated live test result section like outs but also the bonus of viewing in Memory editor and live changing there also.

Anyway....

Below is a mod Ive done on  007 - The World is Not Enough (U) to Replace Agent, Secret Agent and OO Agent with Rob, Secret Rob and 00 Rob.

80176A6C 52 6F 62 00 00 (Rob)

Name Mod\Rob
80176A6C 0052
80176A6D 006F
80176A6E 0062
80176A6F 0000
80176A70 0000

---------------------------------------------------

80176A5C 53 65 63 72 65 74 20 52 6F 62 20 20 (Secret Rob)

Name Mod\Secret Rob
80176A5C 0053
80176A5D 0065
80176A5E 0063
80176A5F 0072
80176A60 0065
80176A61 0074
80176A62 0020
80176A63 0052
80176A64 006F
80176A65 0062
80176A66 0020
80176A67 0020

---------------------------------------------------

80176A50 30 30 20 52 6F 62 20 20 (00 Rob)

Name Mod\00 Rob

80176A50 0030
80176A51 0030
80176A52 0020
80176A53 0052
80176A54 006F
80176A55 0062
80176A56 0020
80176A57 0020

--------------------------------------------------

What I really like about TextSearch.png and MemEditor.png is the ability to show as Text or Hex result and also to open a Memory Editor that can Live update the value to see in realtime... nice! We need that  ;;)
5
Project 64 1.6.1 Dev / Re: About Box and Language Dialog Ideas
« Last post by Gent on August 17, 2019, 12:18:54 pm »
Ok made the exe in focus this time and able to minimize, but would be nice to have the exe close when main exe closes also?

in current source:

Line 1172        case ID_HELP_ABOUT: ShellExecute (NULL, "open", "About.exe", NULL, NULL, SW_SHOWDEFAULT); break;

What i am thinking is to have pj check for the about.exe on clicking Help/About Project64 and if not there directing to a download link? (if it is not intended to be part of the installation release)

Maybe make a self extracting archive to place it in the root directory also?

For the record, I really like this, looks and feels nice.

Anyway source added below with a video
6
Alpha/Untested / Re: June 8 2019
« Last post by RadeonUser on July 12, 2019, 03:58:54 pm »
I'm not sure when it happened but at some point this stopped working on Windows 98 SE.
That's probably the case for Windows ME as well.

It's just an oh well bit I'd say.
I can always make a custom build but who's still using that version of Windows these days?

Will spend some time programming today and updating here and there...
Hopefully I don't break XP support along the way on my quest to "Ensure this version doesn't stop working because it's using old things"
7
Cheat Related / Re: HEXEN64
« Last post by RadeonUser on July 11, 2019, 09:22:21 am »
You know I never use cheats because I'm just that good but it's nice to see you taking others into consideration  ;)
8
Alpha/Untested / Re: June 8 2019
« Last post by RadeonUser on July 11, 2019, 12:06:19 am »
Updated to the latest zlib.
There's some messages being thrown up on compile that I'll look at later but they may not be something I can readily fix.
It works though it's likely good for now.

If you've still got other VMs running let me know what this does Gent.
I'll see if I can dig up my laptop and run it on there to try the XP VM I have set up on that machine.


- Unrelated -
I see the forums still have that issue with it eating the newline/carriage return.
9
Alpha/Untested / Re: June 8 2019
« Last post by Gent on June 13, 2019, 11:50:17 am »
Since Gent is pulling an Ice and not posting on the forums I took snippets from private convos (minus all the good stuff whip2 {}:{ whip ) to post them here.

These tidbits along with updating zlib will be my to-do list and I'll ignore everything else until I finish.
Trust me that's for the best, if I start making random changes again things will go haywire on updates to our source control.

Quote
The only big issue I'm seeing at the moment is the adding/editing cheats as mentioned before
The miss numbering that some how results in cheats missing in the menu
And non options being assigned options etc
So although greyed out in the menu because of no last ?? The options are visible in both menu and file
So far no crashing on opening and ending emulation
Cheat search working superb except for the issue we know about where after a bit of scrolling to the bottom the dialog is grey and empty until scrolled up again
On a good note fek knows what you did but Super Mario (Spanish Translation) where it only once played the intro then nothing, it is now fully compatible
I forgot to add to that list the issue we know about that the cheat search is always in focus (On Top) which would be nice to either have an option or not in focus
:-? Hey i have broadband again joo lol
But nice post  :-? ;;) :-[ I would have eventually posted Oi   jew my boy
10
Alpha/Untested / Re: June 8 2019
« Last post by RadeonUser on June 12, 2019, 09:17:40 pm »
Since Gent is pulling an Ice and not posting on the forums I took snippets from private convos (minus all the good stuff whip2 {}:{ whip) to post them here.

These tidbits along with updating zlib will be my to-do list and I'll ignore everything else until I finish.
Trust me that's for the best, if I start making random changes again things will go haywire on updates to our source control.

Quote
The only big issue I'm seeing at the moment is the adding/editing cheats as mentioned before
The miss numbering that some how results in cheats missing in the menu
And non options being assigned options etc
So although greyed out in the menu because of no last ?? The options are visible in both menu and file
So far no crashing on opening and ending emulation
Cheat search working superb except for the issue we know about where after a bit of scrolling to the bottom the dialog is grey and empty until scrolled up again
On a good note fek knows what you did but Super Mario (Spanish Translation) where it only once played the intro then nothing, it is now fully compatible
I forgot to add to that list the issue we know about that the cheat search is always in focus (On Top) which would be nice to either have an option or not in focus
Pages: [1] 2 3 ... 10