Recent Posts

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Project 64 1.6.1 Dev / Re: About Box and Language Dialog Ideas
« Last post by Gent on December 10, 2018, 09:27:33 PM »
Ok finally completed this damn thing in C++
I think to be honest it would be better to launch the about.exe from pj's help about menu as i have included website and devboard links from the standalone exe.
In Main.c
Line 1202         case ID_HELP_ABOUT: ShellExecute(NULL, "open", "About.exe", NULL, NULL, SW_SHOWDEFAULT); break;
then add the about.exe to resource.
Source, exe and gif below attached
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Alpha/Untested / Re: Nov 25 2018 - Automatic Delay RSP/RDP
« Last post by RadeonUser on December 03, 2018, 06:52:11 AM »
I'm guessing I broke something as that wireframe image of a sad person seems out of place lol.
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Game Section / Re: Dezaemon 3D (J)
« Last post by RadeonUser on December 03, 2018, 06:39:49 AM »
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Alpha/Untested / Re: Nov 25 2018 - Automatic Delay RSP/RDP
« Last post by RadeonUser on December 03, 2018, 06:39:25 AM »
Untested but should fix http://pj64sp.emulation64.com/forum/index.php?topic=182.0
Gent please test as I don't have time to run the game right now.

I wasn't even aware the game had save issues until I read that post from last year.

[Edit, I need to go back and fix the way the IPL rom is loaded, for now I've removed some of that code as it interferes with this one]
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Game Section / Re: Dezaemon 3D (J)
« Last post by RadeonUser on December 03, 2018, 06:21:03 AM »
This one is at least easy to do, I'm sorry I didn't get around to it before.
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I'll be honest, I've tried to make this work today but I just don't understand what the game wants.
I do understand the game wants to write and read directly to the SRAM address range.

I've tried to read/write directly to memory instead of the file as a test case but it's still giving the error that has a 1 and then a 2.
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Project 64 1.6.1 Dev / Next Open Beta
« Last post by RadeonUser on December 03, 2018, 01:07:11 AM »
I think it's time we start compiling a list of issues that the current alpha release has that need to be looked at/fixed.
So please post here as you find problems so I can look at them and either fix or work around them.

Auto RDP/RSP Delays (needs verification)
Context sensitive Rom Browser (based on plugin loaded)
Conker's Bad Fur Day V_ECTS needs a Delay Slot added to support it
Cheats, make Esc work to get out of the window (Gent, did you want this one? Need a bit more information)
Problems with the way I'm closing the graphics plugin (Can't get a reliable test case but it's an issue, even on Jabo's plugins now)

I will update as I find others, I know there are issues with Cheat Search but I don't have a list of what's wrong.

Also, the way the forums are eating the new lines is very annoying.
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Alpha/Untested / Re: Nov 25 2018 - Automatic Delay RSP/RDP
« Last post by RadeonUser on December 02, 2018, 07:24:49 PM »
Gent pointed out the editor was not removing lines.
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Alpha/Untested / Re: Nov 25 2018 - Automatic Delay RSP/RDP
« Last post by RadeonUser on November 26, 2018, 02:59:12 PM »
This should also allow Twintris to play without needing another RSP, however, it's completely untested.
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Alpha/Untested / Nov 25 2018 - Automatic Delay RSP/RDP
« Last post by RadeonUser on November 26, 2018, 12:03:04 AM »
This is a test build to see whether I can automate the application of both Delay RSP and Delay RDP options.
This is to remove those options and allow the emulator to better handle things.
Unfortunately I don't have enough information to know whether I should do things this way or not.

This should not cause problems as it is only applied in certain situations.
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