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icepi8's TR64 OGL Graphic Plugin / Re: TR64_ogl (ver0.10.01) Issues
« Last post by Gent on Today at 12:52:41 PM »
Fantastic Work Ice:

Fixed 1080 jigsaw sky.
Fixed Banjo Tooie title text.
Fixed Buck Bumble Flat/Invisible

I have updated Downloads to the latest Version
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icepi8's TR64 OGL Graphic Plugin / Re: TR64_ogl (ver0.10.01) Issues
« Last post by icepir8 on Today at 12:28:26 AM »
Fixed 1080 jigsaw sky.
Fixed Banjo Tooie title text.
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Core / Re: Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou (J)
« Last post by RadeonUser on December 16, 2017, 07:59:29 PM »
Trying to upload a video but it might be too large...
I get a lot further than that as I've said before.
I can actually finish a race and no sadly this video does not show that.

I am pressed for time today :\



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Core / Re: Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou (J)
« Last post by Gent on December 16, 2017, 06:23:18 PM »
Yea i tried this again and for me it freezes on screen where you get to the M Shape.
By freeze i mean the game screen/no movement although the FPS seem to keep going....
If you F2 Toggle Pause/Resume, it makes no difference.
Edit: After Rad asking me to disable Reg Cache, I started fresh without it enabled and got past the M Shape. However it now freezes further along still. (Try Save)
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Project 64 1.6.1 Dev / Re: To Do for December 25th Beta Release
« Last post by Gent on December 07, 2017, 11:45:30 AM »
I made a few changes for EmulateAI.  This allows this setting to work for Twisted Edge and also give it perfect audio.  I think the way PJ 1.6 handles the register read is causing the static, but with the way EmulateAI works, it is more timing accurate.

Now this is done (mostly... unless I want to debug the above issue)... There are two other issues I can potentially fix.  One for DK64 and one for Smash Bros.

Superb and excellent work as always Azi  ^:)^
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Project 64 1.6.1 Dev / Re: To Do for December 25th Beta Release
« Last post by azimer on December 07, 2017, 07:28:05 AM »
I made a few changes for EmulateAI.  This allows this setting to work for Twisted Edge and also give it perfect audio.  I think the way PJ 1.6 handles the register read is causing the static, but with the way EmulateAI works, it is more timing accurate.

Now this is done (mostly... unless I want to debug the above issue)... There are two other issues I can potentially fix.  One for DK64 and one for Smash Bros.
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icepi8's TR64 OGL Graphic Plugin / Re: TR64_ogl (ver0.10.01) Issues
« Last post by Gent on December 02, 2017, 05:07:30 PM »
Ok added much more for Ices attention
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Core / Body Harvest
« Last post by Gent on December 02, 2017, 05:03:56 PM »
  • core
    • pausing issue: the game sometimes seems to hang,  just press pause (F2 or PAUSE) on your keyboard twice to resume.

This is still very much an issue with constant F2 to pause and resume
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icepi8's TR64 OGL Graphic Plugin / Re: Gent made me post this.
« Last post by Gent on December 01, 2017, 12:29:35 PM »
 =D> =D> =D> =D> \:D/ \:D/ \:D/ \:D/ \:D/

Superb Work Ice a Usual, i have put a strike through the issue as is now fixed.
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icepi8's TR64 OGL Graphic Plugin / Gent made me post this.
« Last post by icepir8 on December 01, 2017, 12:27:10 PM »
Gent made me make this post.


I fixed a few issues in TR64ogl plugin.


Asteroids Hyper 64: Classic mode now works.  =D>


Settings: Fixed issue with Force Depth changing Force Clear.

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